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August 24th, 2011, 23:45 Posted By: wraggster
Motion control and glasses-free 3D screens aren’t a good fit, according to SCEE senior group studio director Mick Hocking, who has been explaining the reasons PlayStation Vita won’t support 3D. “At the time we were looking at Vita, there were several issues,” he told GameSpot. “One was the quality of the glasses-free 3D screens. It can work very well on small screens, but to get the best effect, you need to keep your head very, very still. Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you're moving the Vita around. And if you're doing that and having glasses-free 3D, the two things don't sit very well together. We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D. At least for the first one.” Asked if slow early 3DS sales were an indication that gamers aren’t embracing 3D, Hocking added: “I wouldn't comment directly on 3DS, but I think what we've seen over the last 12 months is a strong correlation between good-quality 3D content and great response from our fan base. The opposite is also true. When people see 3D that doesn't work very well, or content that isn't very compelling, I think quite naturally they're not as interested in it.”http://www.next-gen.biz/news/sony-vi...iority-over-3d
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