It's been over 10 months since my last post , so many of you might wonder , what happend to pspe4all ?
I am here to insure you that pspe4all is not dead at all , it's just under heavy lifting but what does that mean?
Our previous pspe4all attemps had a few issues (opengl 4 only support , qt dependant core , no 64bit support).
We decided that it might be a good idea to rewrite some stuff from scratch for eliminating all the dependacies and adding more features as well.
Current pspe4all beta have an plugin api for rendering and a independant toolkit (such as qt) system.
It is not very advance yet but we working towards that
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