Laxer3a posted this update on the state of play with the excellent Snes emulator for the PSP:
Hi everybody.
As I wrote in the beta test thread. The ME is doing some issues...
The network stuff is quite great tough (it is really cool to play Sf2 with two PSP !!!) But it suffer some stability issue. The good point is that yoyo debugged enough the network stuff so that the consoles do not loose synchronization too much. Some of the rendering of the blending are going weird with quite somes games. I dont know why for the moment and need to talk with yoyo about it. Basically, it seems that if the ME is just here to process stuff but be quite independant, the program seems to work OK. But when there is too much interaction between the two process on each cpu, it seems to go weird. The thing is that the way the code is done IS correct. I really believe so...
That network stuff is also TOO COOL to be lost. So I think we are motivated enough to get it work. It is just that we planned to release this week end actually... But it is far too much unstable to have a lot of people after complain that the level of the emu went far down. So please wait again for a while (=some weeks) until yoyo and I find enough time to resolve most of the issues and then release a "usable" version of TYL 0.4