Posted By: wraggster
Heres an excerpt:
So, two years ago, the PSP was released, and one of the biggest launch titles for the system was Namco's Ridge Racers. Essentially, the title was a compilation of the classic Ridge Racer courses from previous games rolled into one package. Since the game's release, Namco has been giving the system a lot of love with quality titles and updates to some of their classic titles, such as the Tales series. When the company announced plans to release a new Ridge Racer for the system, there was definitely some excitement, especially when screenshots were released which showed off tracks from previous Ridge games that didn't make the cut in Ridge Racers. If this were a world where everything went right and things always turned out the way they should, Ridge Racers 2 would've had tons of new tracks from the previous titles as well as some from the 360's RR6, but that's not how things turned out. If you're a Namco fan, you might want to turn back now, the next couple of hundred words are not going to be pretty.
To focus on what's actually new in Ridge Racers 2, there are around ten new tracks in the game, taken from various Ridge Racer titles of the past. My personal favorite, Phantom Mile from Ridge Racer Type 4, is one of those new tracks in the game. Unfortunately, there aren't any tracks taken from Ridge Racer 6. Two new modes appear in the title; Duel, which allows you to race one on one with a computer-controlled opponent using a similar car to yours, and Survival.
Full Article at IGN