October 31st, 2006, 18:27 Posted By: The Underminer
Forget about 0.1, this is 0.2! Directly after releasing 0.1 I found out that I had included far to complex jumping functions that just didn't work. It was (almost) impossible to get to the finish-door. Now I've chucked out the new and sticked with the old, and tested it some more. It now plays fine and you will absolutely enjoy playing it. Please read the Read-me because it covers some things you must know (button configuration an bugs etc.) If you make your own levels with the level editor, please send the files to undrmnr@gmail.com, I would highly appreciate it! There's a good change that your submitted levels will be included in the next version, or made available to the WLAN download servive I might make.
For those who do not know: Special Operations is a 2d splinter cell clone (platformer) with a level editor
I want to explicitly mention that this version may be distributed to wathever site you want.
If you distribute it, post a reply with some details.
changelog
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-30-10-06 v0.2
- Added screenshot feature
- Fixed jumping issues
- improved shooting. Almost all enemies can be shot now.
- improved memory issue
- Fixed level corruption
- Added levels 6 and 7
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