This is a port of ID Software's Quake 1 to the PSP.
Based on PSP Quake port by Peter Mackay and Chris Swindle.
Developed and tested on PSP with firmware version '3.40 OE'.
Changes in this version
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- Fixed bug that prevented changing sky texture between levels (HW rendering only)
- Fixed z-buffer related bug when rendering sprites (HW rendering only)
- Added options to turn on vertical synchronization and dithering (HW rendering only)
- Reorganized options menu (Select 'more options'/'less options' to switch options list)
- Added more options for analog stick controls
- Added analog stick strafing (while you hold stafe button or always if allowed in options menu )
- Configurable heap size
- MP3 playback changed from madlib library to playback trough module in firmware
- New command line options
- Simple startup screen to choose game mod directory, heap size and cpu clock (use -prompt command line option)
Features
--------
Working:
- Music playback trough MP3 implemented with module in firmware (can be switched on/off from options menu)
- Software and Hardware rendering.
- Single player game
- Sound
- Save/Load
- Console commands
- Command line params (through 'quake.cmdline' file)
- Multiple screen resolutions in software rendering (trough command line params)
- User made maps loading (from console or command line params)
- User made mods loading (through command line params)
- Demo recording and playback (from console)
- On Screen Keyboard
Known issues:
- Some mods or maps might not work due to memory constrains or might not work correctly
- timerefresh command disabled in hardware rendering (stability issue)
- Some maps require raising 'r_maxsurfs' and 'r_maxedges' to render correctly in SW client
(can be done from command line or console)
See readme file for details and installation instructions