Posted By: blackrave
Another big, detailed and interesting blog post from StrmnNrmn talks about compiling Daedalus under OSX operating system:
I mentioned a few days ago that I've recently bought a
Macbook Pro. I've never owned a Mac before so it's been a really interesting experience learning my way around. Initially I was planing on dual booting Windows XP via
Boot Camp, but I quickly found that I could do almost everything I need to in OSX. I did install
Parallels Desktop, I rarely find myself running any Windows apps.
One of the main things I need for day to day 'work' is the ability to compile and run Daedalus. The rest of this article describes the process of setting up the PSPSDK under OSX, and compiling Daedalus PSP for the first time. This post is really aimed at people who are interested in compiling Daedalus for themselves on OSX. Hopefully it will also be useful for other PSP homebrew developers who have been having problems getting the PSPSDK set up under OSX.
To install the PSPSDK I largely followed
this guide on the ps2dev.org forums. I already had XCode and fink installed. Fink complained when I tried to install all the listed packages, and I had to remove one of them from the command line (I think it was autogen, but I can't really remember now.)
I've been using the most recent psptoolchain script, which was updated a few weeks ago, and I had to make a couple of modifications. In depends/check-ncurses.sh I had to change the check for ncurses to look for the OSX .dyliib file:
... READ THE FULL POST HERE! ...
StrmnNrmn ends the post by saying that if anyone decides to try to compile Daedalus under OSX, he'd like to know how you do it, so post in the comments section on his blog if you do (and no off-topic posts there).
Any comments and thoughts?