|  | April 8th, 2013, 01:42 Posted By: wraggster
 via http://www.emucr.com/
 
 PPSSPP Git (2013/04/07) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
 
 PPSSPP Git Changelog:
 * Merge pull request #1191 from raven02/patch-9
 Miss parenthesis in GE_TEXFUNC_BLEND
 * Clean up if-else
 * Miss parenthesis in GE_TEXFUNC_BLEND
 * Merge pull request #1196 from unknownbrackets/ui-tweaks
 Minor adjustments to the menu screen
 * Fix drag and drop loading on Windows.
 * Adjust spacing a bit to look less cluttered.
 * Don't stretch icons for Minis, keep aspect.
 * Show up to 12 items in recent on Windows.
 It's a tiny bit cluttered, and I know more is coming, but it's pretty
 convenient for now...
 * Don't try to analyze prx's either - tests.
 * Always show the Exit button, useful in fullscreen.
 Fixes #1193.  Could make it conditional but doesn't hurt...
 * Merge pull request #1195 from unknownbrackets/dispatch
 More dispatch thread fixes
 * Don't get stuck on idle when interrupts run.
 This was happening when the dispatch thread was disabled.
 * sceIoRead/Write doesn't work without dispatch.
 Except stdout/etc.
 * IO waits don't work without dispatch enabled.
 * Only OpenAsync works with dispatch disabled.
 And it even re-enables dispatch.
 * Don't suspend/resume dispatch while interrupts off.
 * Don't allow wait in event flags without dispatch.
 But this happens after other param checks.
 * Don't wait on LwMutexes with dispatch disabled.
 * Stop threadend timeout when the thread ends.
 Fixes threads waking up early in tests.
 * Merge pull request #1197 from unknownbrackets/pad-fix
 Skip pads if their analog is not set
 * Skip pads if their analog is not set.
 Not sure if a deadzone is needed... or if some pads may do a constant
 bottom left or something...
 * Merge pull request #1192 from unknownbrackets/dlist-parts
 Improve displaylist signals
 * Implement the jump, call, and ret signals.
 Still buggy, but more things show...
 * Implement sync signal in display lists.
 Makes dialogs show up in 3rd Birthday.
 * Implement the pause signal a bit better.
 * These signals seem to skip the next FINISH, report.
 * Don't listsync until after the signal handler.
 * Qt: Fix stuck keys, support accelerometer on all mobile platforms.
 * Merge pull request #1189 from unknownbrackets/dlist-parts
 sceGe*Sync(wait)
 * Implement sceGeListSync().
 * If the interrupt is not run, don't flip gpuState.
 Technically this is a hack, hopefully can remove it soon.
 * Implement sceGeDrawSync().
 * Qt Fix that was meant to be included before. No longer crashes after running a game.
 
 Windows version --> http://www.sendspace.com/file/a5h0qk
 
 Android version - > http://www.sendspace.com/file/27owe2
 
 
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