PULYGUNWARS is a clone of the BIZARRECREATIONS 360 arcade shoter..
developed in C++ usin JGE++ libreries...
Whats new?
Finally new release POLYGUNWARS V0.6
changes from last release:
*PSP dialogs integrated(message,net,save/load dialogs)
*save load game based on profile, gamertag as 360 one
*upload highscores/profile suport
*view highscores leader boards from psp suport
*language suport. there is a folder polygunwars/res/lng and there are some files.lng that any body can edit on a simple text editor and translate it.. the game will take the language from the sistem configuration so, if sistem is set to english it will use text from english.lng if sistem is spanish it will use text from spanish.lng
by now just english and spanish are translated, for all other languaje they have to be translated and here is where i need your help. if you wish to translate it do so and please PM me or email me with your translated file.
*now you have to be more carefull with the black holes as they will suck you too.
*new enemy has arrive.. say welcome to the snakes..
*alot of fixes in game time.. seems that i finaly fix the lags and the crash issues.
*now it includes some credits and spesial thanks under options..
*hint how to play under options. //need to fix that \n not working..
*you can check online highscores from your pc at:
http://www.ahrimanescore.luaplayer.org/
*archivements can be suported now. //read Whats next...
Whats next:
*i have to do some fixes in the enemy snake.. so it can be sucked by the black holes.
*will code about 2 or 3 more types of enemys
*meybe a game mode called "waves" from geometrywasr wave includen on PGR4.
*need to fix an issue: when you ask for upload highscores the net dialog will ask the network to use.. if you cancel this dialog. it will take you to the next menu but nothing can be done as it has no net conection...
*select your ship.. from POLYGUN SHIP, RETRO EVOLVED, GALAXYES and more(mybe)
*select you favorite music form polygun metal; polygun techno; retro evolved; galaxyes; retroevolved ii
*achivements unlock event need to be coded