The managing director of value publisher Play It has said that the majority of big publishers are “getting it wrong” on PSP.Mark Cale told MCV that labels which built their reputation on home consoles don’t understand what is needed to keep the PSP audience entertained.
“The reason so many games have failed on PSP is that big publishers are prioritising lavish, full 3D productions ahead of gameplay,” said Cale. “But this type of game will never be as big as it is on home console, because handheld users are seeking a more addictive, distracting experience.”
Cale highlighted Capcom’s Ultimate Ghosts’N’Goblins as a perfect fit for the machine. “Capcom kept the core gameplay of a vintage classic and tidied up the graphics for a modern system,” he said. “Unsurprisingly, gamers became hooked.”