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June 18th, 2013, 23:46 Posted By: wraggster
Specialist doesn't expect PS4 and Xbox One to simplify AI production challenges
New console hardware will not solve the problems facing AI programmers today, says one of the sector’s middleware specialists.
Thomas Young (pictured), owner of PathEngine, a firm that specialises in pathfinding middleware for games, said there are certain areas where better hardware can help with AI, but, in many cases hardware capabilities are not what are holding back AI implementation.
Improved graphics and animation fidelity can actually increase the cost of implementing better character behaviours, he warns, and believes its issues like this that are making top-tier games more complex to build.
“I think there’s a problem with triple-A titles being fundamentally hard to scale, which isn’t going to be solved by the next-gen hardware improvements, and in order for us to see really big improvements in AI and character behaviour it may be necessary to find ways around these kinds of scalability issues,” he told Develop.
“Moving towards more procedural generation is something that can be interesting from this point of view, and automating content generation processes is definitely a good idea.”
http://www.develop-online.net/news/4...I-issues-alone
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