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January 30th, 2006, 19:32 Posted By: wraggster
Gameradar posted a review of Me and My Katamari, heres some info of the game:
This PSP followup to 2004's most original title looks just like its PS2 counterpart -- that is, full 3D, lots of objects to pick up, a similar looking prince as the main character, a similar screen layout and even the same visual style. One day, the island of Paradise Commonwealth Island, where many different kinds of animals live together in peace, is struck with a giant tsunami and is left a mess. A single turtle, who'd been separated from the island due to the tsunami, washes ashore on the nearby Prince Island and speaks of his misery to the Prince. This Prince is the very prince that has caused much havoc in previous Katamari games. Katamari Damacy PSP features one big change from previous titles: dynamic levels. The levels change based on the time and season. Levels also feature changing paths which make the game different each time you play.
Heres an excerpt from the review:
<blockquote>Me and My Katamari: a title that shows just how connected people feel to the videogame generation's little Prince. Already a miniature hero, he's been squeezed even tinier in order to fit his gentle games of world-scouring and star-building into your pocket.
Except that, for this adventure, instead of shooting skyward to form new constellations, the Prince's clumps of bric-a-brac are allowed to fall to Earth, forming new island homes for scores of animals left homeless after a tsunami.
Despite this change, almost every other element of the previous two games is in place. Indeed, it feels closer to the first game, limiting its environments to the townscapes and interiors rather than flower gardens or gingerbread houses, and liberally raiding the original's soundtrack.
Even the process of learning the digital controls may remind you of your first, slightly clumsy attempts at the game. The twin-stick input has been directly translated on to the D-pad and face buttons, and the hour or two it takes your brain to rewire is time painfully but valuably spent.
The engine has also survived the miniaturisation process successfully: there is minimal pop-up on some of the busier levels, and the moments when your katamari expands are rather more intrusive, but on the whole it's smooth and competent.
In short, it's a game with its spirit, its satisfaction and its structure intact. It's no longer just the King of All Cosmos who can hold the Prince in the palm of his hand.
Overall: 7 / 10</blockquote>
Me and My Katamari is out now in Japan.
For more information and downloads, click here!
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