Shine/Nevyn have updated the Lua Player with a new experimental release, heres whats new:
- pixel format changed to true color [Durante / Shine]
- initial GU mapping [Shine]
The GU mapping needs to be completed (I'm feeling like a macro processor :-) perhaps someone can write some macros for it, because most functions are the same like in Lua) and perhaps wrapped in some nicer API and the blitting speed is halfed, because of the true color change, but you can still implement smooth animations with less than 60 fps with the Timer class. To enhance the speed VRAM caching of images needs to be implemented, if someone wants to do this.
Lua has been a truly great release for new and upcoming coders to release software for the PSP, take a look at our MASSIVE Lua section to see how much as been released.