While some developers have been critical of PS3's complex architecture (yes, Gabe Newell from Valve, we're pointing at you) many more are praising the power and potential of the machine.
"The amount of action we're able to put on the screen at 60 frames per second dwarfs what we were able to do a year ago at 30 frames per second," claims Insomniac's (Resistance, Ratchet) Chief Creative Officer Brian Hastings, "What's most exciting is I think we'll see just as big a leap from our second generation engine to our third as we did from first to second."
Fallout 3's Executive Producer Todd Howard - from Oblivion developer Bethesda - understands that PS3 "has more than enough power. No single game is using it all yet - not even close". Back at E3 in July ‘07, Mercenaries 2 Lead Designer Scott Warner claimed their game was only using 30% of PS3's power - while EA's Chief Visual Officer Glenn Entis claimed their launch games like Fight Night 3 only tapped 20%. The figures sound hokum, but it wasn't until five years into PS2's life cycle that games tapped even 90% of its power - a statistic measured by Sony's Performance Analyser tools, yet to be released on PS3.