Jpcsp SVN r2763 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2760
Fixed GE command PSUB: a patch division of 0 has the same effect as 1 (checked on a PSP using the splinesurface demo).
This should fix the WARNing "Unsupported bezier patches patch_div_s=2 patch_div_t=0".
r2761
Improved sceFontGetFontInfo: this function can be called on a closed font (tested on a PSP).
Improved sceFontFindOptimumFont: new algorithm to find the optimum font. Tested on a PSP.
r2762
Added tests for sceFontFindOptimumFont and sceFontClose to "Font Test" application.
r2763
Improved compatibility of sceIoDevctl: some operations do not delay/yield the current thread. This is important if the sceIoDevctl operation is performed by a thread having a high priority so that it does not give control to threads having a lower priority.