Posted By: Shrygue
via Computer and Video Games
Guerrilla Games producer Seb Downie has stated that there are "no changes required" to Killzone 2's often-complained-about controls.
We mentioned it in our review, and it seems enough of you have made a noise about it in forums to get the developer to look into, but the sluggish analogue controls in Killzone 2 are here to stay.
"After carefully looking into this, reading the posts, talking to a lot of you directly and analysing the controls at GG we have come to the conclusion that there are no changes required to the system," affirmed Downie.
75 percent of the CVG team disagree.
"If at all, any changes to the controls would put the majority of people who have not had problems or have adapted out of whack, which may be more serious," he said, adding: "Killzone 2 is a weighty, slower, more tactical first person experience that focuses on immersion.
"It is not a twitchy, split-second gun-wielding experience like some shooters. Also, the online experience is quicker as we've made the controls and animations a little faster during design."
Downie had previously said that the slow response of the controls was "down primarily to the design decision to make the game weightier," and suggested that, instead if throwing the sensitivity right up to max, that you "work your way up the sensitivity scale slowly as you become more accustomed to the game".
75 percent of the CVG team had to whack the sensitivity up to max.