Posted By: wraggster
News via GTAportable.com
The December issue of PSM, featuring the first review of the game, also contains an article detailing all of the multiplayer modes in Vice City Stories. As we've heard before, there are then in total. Some of these multiplayer modes include some power ups, like Radar Invisibility, Mega Damage, Health Boost, Frenzy Instant Repair, and Sticky Tires. Read the info on multiplayer modes below...
Vice City City Survivor: Standard death match or team match.
Street Rage: Midnight Club-style races on the streets of Vice City.
Protection Racket: Team up with some buddies to either defend your turf or attack a rival's gang turf. If you're attacking, you have to try and destroy your rivals' four vehicles.
Taken for a ride: It's like Capture the Flag, except it's ''Capture the other Team's Car.
Tanks for the memories: Everyone's scrambling to get to the lone tank on the map. The one in the tank for the longest amount of time is the winner, but players have weapons like rocket launchers to blow the tanks up.
Hit List: One player is the hunter (the mark); everyone else is a hunter, The Mark's objective is to stay alive as long as possible; however, the Mark can't see the other players on his radar, nor can he stay in a vehicle for long(the vehicle will explode after some time has passed). Once the Mark is killed, someone else will become the Mark. The Mark that survives the longest becomes the winner.
Grand Theft Auto: Players make money by acquiring specific cars and delivering them to certain locations. The worse shape the cars are in when you deliver them, the less cash you'll get. The one with the most cash at end is the winner.
Might of the Hunter: It's like Tanks for the Memories, except you're trying to get a Hunter helicopter instead of a Tank. Players are armed with Rocket launchers and should try and take the hunter down. The Hunter should then try to kill the players on the ground with his Rocket launchers. If the player in the Hunter stray too far away from the playing area, he'll die and the hunter will spawn again. The hunter is indicated on the map with a white helicopter icon.
Empire Takedown: Players are split into two teams, and each has their own empire state. There are also explosives to be found somewhere on the map. The object is to grab the explosives and plant them at the other team's empire state, which starts a countdown timer. The team that planted the explosives must defend the explosives until the timer runs out, while the other team tries to remove the explosives from their empire site before the timer runs out. If they're successful in removing the explosives, the timer pauses, and the tables can be turned on the other team. When the timer reaches zero, the empire site explodes. The team that successfully destroys their opponents' empire site wins.
V.I.P. R.I.P.: On one side are the V.I.P and the defenders. On the other side are the Attackers. The V.I.P. is tasked with collecting five briefcases, one at a time(get one briefcase, and another will spawn randomly somewhere on the map). Once all five are collected, an escape location will appear. While the V.I.P is trying to do all this, the Attackers are trying to kill the V.I.P. If the VIP escapes, he wins; if the Attackers successfully assassinates the V.I.P., they win.