It may have taken more than a little time for Polyphony to warm to the idea, but Gran Turismo head Kazunori Yamauchi has confirmed that the series is finally going to be implementing damage, saying it could be included as a downloadable feature for Gran Turismo 5 Prologue as early as this Autumn.
In an interview with IGN earlier today, Yamauchi said that, "maybe by Fall we'll be able to implement it," before confirming that it would feature as a download for Prologue, which launched in the UK and across Europe last week. Gran Turismo has long been famed for its refusal to include any vehicle deformation, despite heightening demands from its fan-base, and any inclusion of the feature would be a massive boon for the series.
We'll have the full interview tomorrow, including Yamauchi's verdict on working on a Formula 1 title in the future, so check back for further details.