Posted By: wraggster
News/release from Alatnet:
After a while of working on my Ultimate Battle MMO game, I came to a small snag. It's nothing major, just need to figure out how I would create the 3D physics engine. While wracking my brain on the physics engine, I thought about working on Gmax2PSP and figured that the old versions of Gmax2PSP were grosly ineffecient and decieded to recode it. Now it seems to work a bit better and is a lot smaller than the previous versions.
Changelog:
-Completly redesigned.
-Reformatted the code.
-Disabled C\C++ exporting (temporary).
-Now is able to export normals (Needs actual testing to see if the exported normals actualy work right).
-Able to preview the format of the vertex before exporting.
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