Posted By: wraggster
News/release from Alatnat of a new version of his 3D modelling app:
You wanted it, well you asked for it!
Gmax2PSP with C\C++ exporting!
Features:
- The ability to have the utility in a window or on the side panel.
- Export 3D models to lua code format:
-- Export options include:
--- Export models by world pos instead of by object pos.
--- Export models that have textures.
--- Export Target Cameras.
--- Export models that have use Standard Materials or Multi-Materials.
--- Export models with helpful or detailed information such as:
---- How many Vertexes, Edges, and Faces the model has.
---- Labels where the materials are.
---- Labels when the code of the model starts and ends.
---- Labels the vertex of the model code.
--- Export the code to a file (3ds max only!) or to the listener.
New Features:
- New layout.
- Export 3D models to C\C++ code format:
-- Export options include:
--- Export models by world pos instead of by object pos.
--- Export models that have textures.
--- Export Target Cameras.
--- Export models that have use Standard Materials or Multi-Materials.
--- Export models with helpful or detailed information such as:
---- How many Vertexes, Edges, and Faces the model has.
---- Labels where the materials are.
---- Labels when the code of the model starts and ends.
---- Labels the vertex of the model code.
--- Export the code to a file (3ds max only!) or to the listener.
Features To Come (hopefully):
- Export 3D models to PSPGL code format.
- Export Spotlight to Lua, C\C++, or PSPGL code format.
- Export grouped 3D objects (whether model, camera, or spotlight).
- Export Animated Scenes.
- And posibly some more stuff.
Download and Give Feedback Via Comments
via alatnat