Who’s jamming Geecko’s gSquare? Pretty awesome, ain’t it? Well did you know said homebrew was built using Geecko’s 2D graphics library — gLib2D? That means you too can create pure awesomeness with relative ease, should you, yourself be a developer.
gLib2D provides a layer between your code and the PSPGU, letting you interact with the PSP graphics processor for rendering & manipulating 2D graphics. It’s much easier than talking directly to the PSPGU. Include the gLib2D library in your project and code on.
Beta 5 Changes
•Improved support of intraFont
•Renamed g* functions to g2d*
•Removed g2dSetCoord*Relative’s third argument
•Using constants instead of bools for some g2d* functions (better readability)
•Dynamic allocation of the display list, no more artifacts with a small heap
•Replaced G2D_FALSE and G2D_TRUE by false and true
•Added a global scale factor : g2d(Set/Get/Reset)GlobalScale
•Better scaling quality
•Lots of code rework
•No more swizzling artifacts
•Smaller display list size, saves 3/4 megabyte
•Forced coordmode with an inverted object is no longer applied
•Corrected documentation