This is my first test on the PSP. Its basically the same state as the GP2X port right now. Its more to see how different the PSP runs (button presses are way different between PSP and GP2X)...
The psp verison is compiled with -D_PSP_FW_VERSION=371 but I dont know if it will run on a slim.
I have the directory in my GAME150 folder but if someone wants to test on a slim with GAME3xx etc and let me know that would be cool! (I only have a fat psp running 390m33-2).
Yeah the title screen doesnt match the name, since each of my ports (GP2X, PC, GP32, PSP) has a different title screen as a development name.
Whats missing, the combat engine really (its going to be a AD&D gold box like, think pool of radiance, etc).
So right now you can wander around, talk to NPC's, buy stuff.. etc...
Right now I know if you press home and 'no' the screen stays black.. and pressing home makes the screen go black.. I've got conflicts with my exit callback or something...
my development blog for it is here
http://www.mega-tokyo.com/blog/index...gory/Fishguts/
on with the config!
key configuration;
General
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HOME - Quit out
START - Menu (save/other funcs)
SELECT - Mapped to inventory
overland
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stick - movement
CROSS - currently mapped to debug birds eye view function
TRIANGLE - Enter town/cave
CRICLE -
In Towns / Caves
================
CIRCLE - Transact/Talk to NPC
When talking to someone
CIRCLE - quit talking....
CROSS - pick word