Posted By: wraggster
Its been a while since our own StrmnNrmn has been around although i remember a PM about the hacking of DCEmu sometime in january, but the N64 Emulator for PSP has had no real new version since then bar some unofficial versions that caused some fun on the forums.
An announcement on a site that uses the StrmnNrmn name (but not the official home) says a new coder is to take on the rather hard task of emulating the N64 on PSP:
A new Dev that came here hoping to help Daedalus and the community has declared he is going to try and tackle Daedalus! Shinydude100 came here and is teaming up with our other 2 devs that have stumbled across the Daedalus source code in hopes of bettering from where StrmnNrmn left off. His current plans are to implement a newer and improved Zilmar graphics plugin in an effort to increase performance slightly and will help compatability a bit with microcode work.
Here is some quotes from Shinydude100 about what he has planned for his first release:
"This should be supported for the PSP, and if all goes well, we should see increased performance, and even better texture rendered on the floors of games like Legend Of Zelda: Ocarina of time, and Diddy Kong Racing with actual polygons appearing. By change, i do not mean i'm suggesting, i mean i'll change the graphics plugin to an 07 graphics based Plugin which should support our PSPs. GRAPHICAL IMPROVEMENT is a BIG thing when it comes to the emulated FPS we get on Deadauls."
~Shinydude100
Deadauls Coder--Keeping it Alive...
Its supposed to be released sometime in October, lets hope its no red herring