March 1st, 2007, 23:50 Posted By: wraggster
Heres an excerpt
Here are some words we won't be using in this preview: "hi-octane", "adrenaline-fuelled", "Penguin". That's because, unlike the flagrantly unimaginative language we tend to haul out when a new arcade racer rears its ugly head, EA's Burnout series has just about managed stay the right side of hackneyed. Despite annual updates, Burnout has successfully tweaked and reinvented its formula with each new iteration, constantly surpassing itself to keep its rightful place as king of the speed-obsessed pack.
So then, it seems only fair that Burnout Dominator should take a congratulatory look at its heritage and reinterpret one of its most popular past features to form the heart of the new game. Of course, we're talking about Burnouts, last seen in Burnout 2. As Nick Channon, senior producer on Burnout Dominator explains, "With Dominator, we felt there was the opportunity to go back a little to the essence of the Burnout experience: driving as dangerously as you can, avoiding the crash. We wanted to return to that sense of weaving in and out of traffic, doing near-misses, really controlling with long drifts. The one thing we've been itching to do for a while is bring back Burnouts. Not just bring them back though, but build the game around it".
Full article at IGN
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