Bourne Conspiracy developer High Moon has joined the growing list of development studios admitting to having problems working with Unreal Engine on the PlayStation 3.
In an interview with Gamasutra, High Moon VP Paul O'Connor was asked whether developing The Bourne Conspiracy across multiple platforms was difficult.
He replied, "We needed a lot of support on Unreal to make it run on the PlayStation 3. We got caught in the same crunch as everybody else when [Epic] finalized Gears [Of War], so that definitely slowed down the PS3 support at the time."
Other companies who have experienced trouble with the engine includes Too Human developers Silicon Knights, who are currently engaged in a legal battle with Epic over breach of contract.
Dark Sector director Steve Sinclair also expressed difficulties in using the engine, who reportedly told Australian website Gameplayer that "A lot of promises were made about the Unreal 3 engine, particularly on PS3.
"But as we see now, the time frames haven't been met and now a lot of games using it are being held up." Dark Sector developer Digital Extremes later said its comments were taken out of context.