Despite lacking sound (use iR Shell, listen to your own tunes) this version boost fixes the enemies sticking together glitch, as well features other various enhancements.
Change log from 1.0 to 1.2:
Enemies no longer get stuck to each other!
Current Level diplayed on HUD and when you lose.
3,2,1 Go! before each level and after each time you die.
Ability to move before enemies (for positioning)
Fixed enemy positions at beginning of levels
Powerup moves from top to bottom
Fixed explosion animation
Pausing is a little smoother
New HUD background image
Lives are displayed as mini-images in HUD
New title screen splash image
New gameover text, background, and sequence
New enemy colors
Kudos theb1rdm4n. Awesome work.