Posted By: Shrygue
via Computer and Video Games
Creative Director Kevin Levine has said that BioShock Infinite, revealed earlier today, is not your typical sequel, but more like a re-imagining of the BioShock franchise.
You can read the full Q&A with Levine here, check out a BioShock Infinite preview here and watch the reveal trailer here.
"In the game industry, people have a particular sense of what a sequel is. You know, they're going to follow the story, it will be the same world, a lot of the same weapons," said Levine.
"I guess "re-imagining" is a good way to describe it. Anything that was in the previous game has to earn its way into this game. We're open to explode any ideas, change any ideas, re-imagine any ideas. That's why we've been quiet for so long. That's a question we've had to wrestle with for a long time, and it took us a few years to get to the point where we were ready to talk about it. Now the team is super excited about it.
"Once you make a game like BioShock, the audience expects to be surprised and amazed the same way they were by Rapture. We wanted to make sure we had something that felt familiar in some ways, but also felt different at the same time."