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December 29th, 2006, 03:46 Posted By: gunntims0103
new release via weltall
This release has a new cheat engine for psx games which supports directly CAETLA/AR/GS codes it should be 2.41+ compilant so you can use cheats directly in this way:
_S SLUS_00664
_G XENOGEARS
_C0 xenogears: debug mode
_L 8004F34C 0000
_C0 xenogears: max money
_L 8006EF58 967F
_L 8006EF5A 0098
_C0 bart max attack
_L 3006DAE4 00FF
plus now the game is being recognised (and cwcheat will be available only after the data which permits this is written which happens after the playstation logo).
so enjoy all functions are forced to use the psx ram else you can use the other prx called cwcheatpops-cwcheatformat.prx which uses cwcheat code format and gives access to all the user ram
NB: db and configuration were moved to /seplugins/cwcheat/
the db is called cwcheatpops.ds, the config cwcheatpops.ini. remember to set the prx to 333 and save configuration.
Enjoy
-included two versions one with caetla/AR/GS codes 2.41+ (Suggested for users) and one with cwcheat codes
-a new caetla/AR/GS 2.41+ cheat engine was written from scratch. This permits you to use CAETLA/AR/GS codes
without modifying them at all
-the db was moved to /seplugins/cwcheat/cwcheatpops.db, the config was moved to /seplugins/cwcheat/cwcheatpops.ini
-now the game is recognised by cwcheat and proper cheats are loaded from it. the id of the game is something
like SLES_12345
-the 0x aren't required to input AR/CAETLA/GS codes so just put the code directly eg: _L 80015648 FFFF
-now the photo folder is created if not present this avoid crashes if it's missing while doing the screenshots
-fixed a bug with the brightness function
-code types supported 80, 30, 10, 11, 20, 21, 50, D0, D1, D2, D3, E0, E1, E2, E3, C0, C1, C2
-the cheat searcher function search in the psx ram only and outputs psx code types
-the dump function dumps only the psx ram
-reorganised various part of the code
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