Some of you guys might have seen me posting over at the Psp-programming forums every now and again. A couple of months ago I started doing the tutorials on how to get started programming in c for psp and then moved on to exploring ways to implement my own ideas.
This is the result of one of those ideas, unfortuanatly the code is some what of a mess and as I'd never programmed in c/c++ before has become nearly impossible to maintain. This has motivated me to buy a text book and begin learning properly as well as starting a rewrite of this project.
But anyway I decided that even though I'm starting a rewrite I would like to see what people think of the project by releasing this demo. It is supposed to be a reasonably flexible RPG engine that I will eventualy implement my own game with. As it stands in this
demo you can modify most of what is happening ( maps/sprites) using a txt editor and there is a basic battle demo that has nothing to do with the rest of the project.
If you do decide to play around and write your own maps and sprites be warned that there is no error checking so if your scripts arn't correct the game will crash without giving you an error or reason, just look at the examples provided and you should be fine.
The graphics and the font that arn't backgounds or from chrono trigger are all mine and were created using tile studio ( great freeware program).
The controls are;
Square -> Start Battle
Direction Buttons -> move cursor / player
Cross -> Select option
Select -> take screenshot
I'm still new to programming so there is a high probability of bugs being a problem so just comment on the forums or whatever if you
encounter one.