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	          PSP News is a News and downloads site for the 
                Playstation Portable, We have all the latest emulators, homebrew, 
                commercial games for the PSP and all the downloads on this site, 
                we also cover commercial gaming and console news. Part of the 
                DCEmu Homebrew & Gaming Network. Emulators for PSP  Name = uo_Snes9x 0.02pd
 Authors /Website =http://forums.ps2dev.org/viewtopic.php?t=2660 
      /  / Andon Screenshots -  
 
 
 Downloads = Here 
      v0.02pd2 29th July 2005 + SceGU is now double buffered.+ For the 1x display mode using SceGU, a new optimization is used that triples 
      the RAM to VRAM transfer rate.
 + Moved the old "Show Debug Info" option from the Display Config 
      to the new Debugger menu.
 + The Snes9x error handler is MUCH more advanced now.
 >> It displays relevant config options and also offers to display 
      callstack info now.
 + Yoshi's Island runs now, although extremely slowly :)
 Here 
      v0.02pd1 Updated 15th july 2005  Information = Snes emulator for the PSP :) uo_Snes9x 0.02pd1 -----------------
 This is the first version of the PSP Dev. unofficial Snes9x PSP port... 
      It is based off of uo_Snes9x 0.02y11J3a5.
 -*- To Open The Menu: (Left Trigger + Right Trigger + Select) -*-  Most importantly in this release, a new bit blit backend has been added. 
      This new backend allows the viewport to be stretched without any performance 
      hit, and
 also allows for extremely fast bilinear filtering and HiRes mode.
 The new bit blit backend is enabled by default, if for some reason you 
      want to use the old backend (pg), you may select it from the display config menu.
 Bilinear filtering is available (and enabled by default) if you're using 
      the sceGu bit blit backend. Do not worry, enabling this has no impact on perform-
 ance at all - it is merely an asthetic preference.
 The 'Fit' screen size becomes '4:3' (and is the new default) when using 
      the sceGu bit blit backend. Again, when using the sceGu bit blit backend, changing
 the screen size will not impact performance.
 HiRes mode is not suggested, very few games use this feature... The ones 
      that do typically only use it for short periods of time during gameplay, like the 
      title
 screen. If you don't know what this is, you probably don't need to enable 
      it.
 The battery info text has been translated to English, the confirmation 
      dialogs will be translated in 0.02pd2.
 Compressing or Decompressing an existing state save will no longer change 
      its timestamp.
 See the included CHANGELOG.txt file for any additional changes... Note 
      that most of the info in there is pretty technical.
 
 
 
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