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    Emulators for PSP 
     Name =  CaSTaway/PSP  
    Authors /Website = Skeezix 
    Screenshots -  
      
      
      
    Downloads = Castaway v005 22nd 
      September 2005 Discuss this release Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=11078 
     
      Release 005 
      ----------- 
      FIX: Handle more than 250 disk images/savestates (up to about a thousand 
      now ;) 
      NEW: Added goofy ST-like unpack effect at load time - 
      'unpack demo' for a few secs, wait a sec, 'black' and menu as normal 
      NEW: Can set throttle to 60Hz, 50Hz, or even 30Hz, or unthrottle 
      NEW: Added scaling menu, so you can specify.. 
      o Scale 1:1 with centering 
      o Scale fullscreen with smoothing 
      o Scale fullscreen without smoothing 
    Castaway v004b 14 September 
      2005 Discuss Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=10660 
    Release 004b 
      ------------ 
      NEW: Caching of the database lookups; having it re-scan the disk database 
      every 
      time got on my nerves quick, so now it caches the lookups to memstick; as 
      such you only get the 'big hit' once, or whenever you copy over a pile of 
      new disk images. Subsequent loads will only check new disks, so the lookup 
      will be much faster each run. 
      o Side effect -- if you _rename_ files around, you might eventually need 
      to delete the STCACHE.TXT file as it would become inaccurate. But no biggy, 
      I doubt anyone will do that.. 
     
     Castaway v004 13 September 
      2005 Discuss Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=10660 
    This is a sexy build if I do say so myself.. 
    CHG: When in joystick-on-analog mode, sensitivity is reduced a bit.. ie: 
      I 
      found when pulling left I'd often get up-and-left or down-and-left as my 
      thumb isn't accurate enough; so I've altered it so to indicate a direction 
      you need to be further to the edge of the analog zone, so it more often 
      would detect straight-left when I wanted it. 
    CHG: New font for user interface; built a font importer package so I could 
      suck in truetype fonts easily, and am using a variant of Arial 14px for 
      now.. 
      should be much more readable and smooth (a little bigger and rounder.) I'm 
      pleased with my 'auto kern' system.. seems to work well for nice dynamic 
      spacing.. I just need to add auto-anti-aliasing sometime  
      - For each dialog, title font is bold and with drop-shadow 
    NEW: In menus, up/down works as normal; left/right will quick-scroll up 
      and down, letting you move faster. 
    FIX: Repeat timer prevents 'cursor mode' from repeating 'too quickly' .. 
      so using cursor mode for playing Dungeon Master, Captive etc should work 
      pretty well now 
    FIX: In game-list (output from database lookup) it shouldn't sometimes 
      have 
      garbage in game names 
    NEW: New PSP launcher artwork - backsplash and icon by parobolee - thanks 
      mate! 
      o Looking good I think! 
    CHG: Increase game list height, to show more games if lots in database 
    NEW: ST Games database right in the disk picker 
      o Database look up is done each time disk picker comes up; sort of lame.. 
      should at least be cached within the emu runtime, and ideally between emu 
      runs.. but maybe next version  
      o Draws first 25 characters from game-list descroiptions, starting about 
      1/3rds of the way over in the picker display; should fit pretty well. To 
      get the rest of the listing, pick the disk and hit "look up in database" 
      to 
      get the full listing line by line 
    NEW: When analog is operating the ST mouse, there are now two speeds build 
      in.. 
      ie: far-left is 'left 2px per frame' while half-left is 'left 1px per frame'. 
      Let me know if more degrees of speed are needed.. 
    NEW: Frameskip is supported (though mostly not needed!) -- in the runtime 
      [start] menu, frameskip options are available. Some math heavy operations 
      will slow things down a touch, but generally the emu is fast enough. 
    NEW: Throttling is supported; in the main runtime [start] menu you can 
      now 
      enable or disable throttle -- enablingmeans the system is slowed down to 
      approximately a real ST (north american, anyway); if throttle is off, try 
      running as fast as possible. The default is throttle is _on_ 
    
    Castaway/PSP v003 / Castway/PSP 
      v003c alpha 6th September 2005 Report Compatibility and bugs /thanks 
      etc Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=10352 
    Tonnes of additions.. its really pulling together, and most anything you'd 
      want is now present. Just need to fill in a few more little things, maybe 
      flesh out the menu navigation options a bit, and add some config files.. 
      but all the main goods like savestates and loadstates are all present now! 
    Alpha 003 
      --------- 
      NEW: While emulation is running, hit [START] to bring up runtime options 
      o Disk Management -- lets you eject and insert a different floppy(s) 
      o Reset menu works -- lets you exit the emulator entirely, or do a 
      warm reset on the ST (ie: Try inserting some disks, then hitting 
      reset, and voila.. no need to exit emulator to swap disks.) 
      CHG: Turned brightness up a notch (shifted colour palette decoding) 
      o Med res and low res both 
      CHG: On-screen keyboard 
      o The 'selection' is alpha blended to darken the key; nicer than blacking 
      it out 
      o The keyboard itself will fade in and out rather than just toggling on 
      and off when you hit the [select] button 
      NEW: In addition to .ST disks, .MSA format disks are all supported; further, 
      either kind of disk can be in a .zip file and work fine. (As long as thats 
      the only file in the .zip) -- some .ST's will compress from 800k to 200k 
      in a zip file, so it could be worth it. 
      NEW: Added simple intro-screen so you know what version is coming up 
      NEW: Disk picker changes 
      o When you hit () to pick a disk, it'll ask you if you'd like to insert 
      it into drive A, or B, look it up in the database, or delete it. 
      o Insert into A, B, and delete now work 
      o Disk picker now allows you to have many disks -- it'll scroll; no more 
      than about a thousand disks for now (It shows .ST, .MSA, .ZIP and 
      .SS files) 
      o If no disk is chosen (like you hit X to many times), it'll warn you so 
      you know why nothing really exciting is going on 
      FIX: The mouse should work nicely; in 001/002 it might sometimes just not 
      work at all, but I've tried it in no-disks, and Dungeon Master and others 
      FIX: The key release and press mechanism has been fixed up a bit; when you 
      use the on-screen keyboard to press a key, it should get held down for 
      1/6th second and then released. If this is not sufficient, let me know 
      and I can increase its duration.. but that should be plenty. 
      NEW: Savestates/loadstates - you can now save a snapshot to SD card and 
      load it up later; far more useful than in-game-saving, and faster. 
      o Build a crude keyboard based interface to typing in a filename for SD 
      card 
      o Savestate 
      - you name a filen "aaaa" and the emu compresses the system RAM 
      (etc) 
      into a zipped file "aaaa.ss" (.ss denotes savestate) 
      o Loadstate (from the normal disk picker menu) 
      - pick a .ss file in the disk picker (as if it was any other disk); a 
      "load now" or "delete" menu will appear, so you can 
      fire up the state 
      or just delete it 
      o Seems to work; I saved out a xenon2 savestate and loaded her back up; 
      use this to circumvent multi-disk or long loadtimes (Civilization and 
      Dungeon Master, I'm looking at you!) 
      NEW: Check for existance of TOS.ROM; if missing, show warning. 
      NEW: Games database 
      o When you pick a .msa, .st or .zip, it'll offer to insert it into the 
      drives; another option is to "look it up in the database", which 
      calculates 
      a CRC on the disk and looks it up in a special database the GP32 users 
      helped create. If the CRC is found, a listing of games on that known 
      disk is shown.. otherwise, an error shows that its not in the database. 
    I hope you dig it! 
    Let me know what you think 
    jeff 
     version 002 2nd September 2005 Here 
    CaSTaway/PSP - version 002 
    Crappy second alpha (for PSP). Don't expect much yet, except for updates 
      to come quite quickly over the next little while. 
    Assuming this second alpha works for you at all (it should!), I think you'll 
      enjoy it; full sound and joystick and mouse support, can pick from a small 
      number of disks so you don't need to rename all the time now, and shes full 
      screen. For games with a loader menu or that need text entry, an onscreen 
      keyboard is supported with most (but not yet all) ST keyboard keys. 
    I'll be fleshing out the GUI with more options, a scrolling disk list and 
      disk->database lookup very soon; expect savestates and all the usual 
      emu 
      goodness soon! 
    - Get yourself a TOS.ROM before running the emu 
      - Get yourself a few .ST disk images too! 
    Alpha 002 
    NEW: Basic disk picker (it works, but not fancy yet) 
      o Lists .ST and .MSA files in the /PSP/GAME/ATARI_ST directory 
      o Don't use MSA's yet.. they're screwy 
      o Press 'X' to run the emulation 
      o Press '()' (circle) to select a disk; you should always select a 
      disk at this point, since if it runs without any disks it gets confused 
      for now 
      o Only put in 5 or less disks for now; lame, but I ran out of time and 
      wanted you to have something to play with for the weekend :) (Spent days 
      tracking down an obscure bug :/) 
      CHG: Mouse speed increased a bit; double-click and such should work 
      REM: TOS has to be called TOS.ROM (TOS.IMG seems not to work.. not sure 
      why :/) 
      o You need a TOS.ROM file; don't ask me where to get it.. ask Google or 
      suck it from your Atari ST machine. 
      NEW: Full screen scaling with smoothing by default 
      NEW: Onscreen virtual ST keyboard 
      o Use [SELECT] to toggle keyboard on or off 
      o While present, left d-pad controls keyboard selection point and 
      right d-pad X will push the selected key 
      o Adjusted key hold duration and repeat duration to avoid million-presses 
    
     Here v0.01 31st August 2005 
    Discuss this release HERE --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=10026 
    Information =  
     CaSTaway/PSP 
      ------------ 
    Crappiest first alpha (for PSP). Don't expect much yet, except for updates 
      to come quite quickly over the next little while. 
    Although the emu is missing any form of finesse, it does run pretty well 
      -- 
      for many or most games, it'll run full speed with no frameskip (which is 
      good 
      since I didn't implement frameskip yet ;) During 'heavy math' operations 
      it'll 
      run slower, so unpacking Dungeon Master takes a good minute or two probably.. 
      but running Xenon 2: Megablast and it'll run a little too fast until I add 
      speed throttling. 
    REM: .ST disk images only (.MSA or zipped images not yet supported.) 
      REM: Default disks looked for: DISK_A.ST and DISK_B.ST -- you don't need 
      them if you just want to see TOS. If you want to boot a game without 
      picking in the (not yet existing :) disk picker, name it DISK_A.ST! 
      ex: /PSP/GAME/ATARI_ST/DISK_A.ST that is a copy of A_133.ST (Automation 
      133) 
      will fire up Xenon 2. 
      REM: You need an operating system; the file can be called either 
      TOS.ROM or TOS.IMG (doesn't matter, its just a filename); use TOS 1.02 US 
      for best results, but many others work (and many do not.) 
      REM: Stick files in /PSP/GAME/ATARI_ST 
      REM: ST-Low res works well; ST-Medium res works, but is fugly for now. 
      ST-High res not yet supported. 
      REM: Analog is for controlling the mouse motion 
      REM: Left D-pad for controlling joystick motion 
      REM: Square is left-mouse-button, circle is right-mouse-button, 
      cross/X is joystick fire 
    For now, Triangle hits '1' on the ST keyboard.. maybe can get into some 
      games (such as Xenon 2: Megablast). Right-trigger is 'Space', so should 
      get a few games going. 
    Needs: Throttling -- a little too fast sometimes; during high math its 
      likely slow (like loading Dungeon Master, though runtime should be fine.) 
      Needs: Fullscreen scaling 
      Needs: Disk selection menu 
      Needs: Frameskip selection (and other 'options' menu) 
      Needs: Etc etc. 
    Enjoy! 
    Jeff 
      Codejedi Inc. 
      http://www.codejedi.com/ 
    
     
       
     
    
     
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