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PSP Homebrew

Name = Bomberman Lumo

Authors /Website = Lumo

Screenshots

Downloads = Here r2 16th October 2005

Information =

already done:

Battlefield generation
Player Movement
Bombs
destroyable walls
solid walls
collision detection (distance vector based)
add Player 2
add lay-bombs
add statistics
add kill-actions
add flames (including stop flame when hit block)
remove gridlines
animate tiles
fullscreen field (request by LiQuiD8d)
todo:

read level from schemefile (which will configs full game --> define standard)
probably AI, if possible
recode the whole thing ( you would gag if you see the code ;) )
random map generation
killed-animation
win-pose (when you killed someon)



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